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Old Oct 18, 2006, 09:59 PM // 21:59   #1
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Default Mursaat 55hp

you skill
healing:9
smiteing:16
prot:9
divine:13
skills: prot spirit,healing brezze,bonetti,soj,symbol of warth,belssed aura,balth. spirit,mending
you start the mission ring of fire and then you pull all rangers and warriors then you go there where the mesmer ect can not attac you and you can farm them ...you need a infused armor.
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Old Oct 18, 2006, 10:08 PM // 22:08   #2
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wow.... really ??? O_O never been done
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Old Oct 19, 2006, 01:55 AM // 01:55   #3
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i bet the mesmer mursaat are hard to get past... shatter is a beotch
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Old Oct 19, 2006, 02:46 AM // 02:46   #4
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Quote:
Originally Posted by Mesmer in Need
i bet the mesmer mursaat are hard to get past... shatter is a beotch
Too bad Mursaat Mesmers don't carry shatter.
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Old Oct 19, 2006, 04:16 AM // 04:16   #5
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Spirit Bond works Alot Better IMO me with Ilusionary weapon :P Take out casters so quick
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Old Oct 19, 2006, 04:31 AM // 04:31   #6
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Quote:
Originally Posted by Arkantos
Too bad Mursaat Mesmers don't carry shatter.
they dont? what about necros with strip?
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Old Oct 19, 2006, 05:45 AM // 05:45   #7
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too bad mesmers and necromancers will own you with degen
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Old Oct 19, 2006, 05:49 AM // 05:49   #8
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Quote:
Originally Posted by Mesmer in Need
they dont? what about necros with strip?
No Mursaat carry enchantment removal.

Quote:
too bad mesmers and necromancers will own you with degen
Too bad they don't...
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Old Oct 19, 2006, 01:27 PM // 13:27   #9
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I've been meaning to try out that spirit bond IW build for a while(too lazy to get some of my armor infused :P), but I don't see any reason why it wouldn't work. The Mesmers have E-Surge and Power Leak, which, while pretty annoying, aren't particularly dangerous, especially if you pre-cast SV and get their energy drained(as a Mo/Me; I'm guesing that as a Mesmer primary you can cast it fast enough with high Fast Cast.) or run Resolve. Necros do use Life Transfer and Siphon, but that's not really much of an issue for a Spirit Bond as long as you keep a reasonable amount of HP, and if you 55, you can just avoid them; most mobs don't contain a Necro. None of the Mursaat have enchant removal to my knowledge. I'll be able to say a bit more when I actually get around to getting my armor infused.
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Old Oct 19, 2006, 07:51 PM // 19:51   #10
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lol. guys really try out a spot before you comment on stuff. all they do is degen which isn't that bad.
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Old Oct 20, 2006, 12:46 AM // 00:46   #11
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if i remember correctly the mesmers can spam an energy stealing skill that totally rapes your energy. so much so that its hard for just one energy skill like balths to keep up.. add the fact that your spamming your skills and interupts into the picture.. and the opps build falls flat
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Old Oct 21, 2006, 11:10 PM // 23:10   #12
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i go to RoF and farm Jade+Mursaat
i use SB+Unifused armor because Spectral Agony activates SB so ur health is fine and i bring SoJ which is probly a little slower
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Old Oct 22, 2006, 05:02 PM // 17:02   #13
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Quote:
Originally Posted by Arkantos
No Mursaat carry enchantment removal.



Too bad they don't...
Haha thats hilarious...he was wrong about 3 things in a row...
Don't you have to be infused for the degen not to kill your 55? I know spirit bonder is way easy on these guys if you're not infused.
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Old Oct 22, 2006, 05:07 PM // 17:07   #14
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Quote:
Originally Posted by Narutoscryed
if i remember correctly the mesmers can spam an energy stealing skill that totally rapes your energy. so much so that its hard for just one energy skill like balths to keep up.. add the fact that your spamming your skills and interupts into the picture.. and the opps build falls flat
Well in the beginning you just have to be smart with pulls. Think about it if a group of 3 jades are with you that gives you an extra +6e for every time all 3 attack+the wands of the mursaat will more than likely give you 1 energy each hit because not all are elemental damage so on the group of four when the mesmer steals 8 of your energy easily you want to have jades with you or you have no energy.
On the group with two mesmers that is lead away by the dwarven dude you want to have at least 2 groups of jade IMO to keep up energy nicely. It works with the Mo/e bruning speed build nicely and even the N/mo SS spirit bonder if you can coun't KDs like you should be able to. Just incase you don't want to smite.
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Old Oct 23, 2006, 09:45 AM // 09:45   #15
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If you have 3 groups of Jades attacking 1 or 2 E Surge's every 30 seconds or so isn't going to kill you especially if you're running Essence+Balths Spirit...

I find that Spirit Bond works better as it's much more flexible with the degen the necros bring (Life Transfer+Siphon) and Spectral Agony. I typically pull the casters together and bring the warriors into them. Then I alternate SV/AV to keep them from getting enough energy to cast Thunderclap, E Surge, Ether Feast, etc. or the adrenaline to use Devastating Hammer. Once I've had SV up for a couple seconds, then I activate SoJ.

btw, if you bring Spirit Bond, leave the infused armor at home as Spectral Triggers your energy management skills and Spirit Bond

Last edited by RadeonDJ9600; Oct 23, 2006 at 09:49 AM // 09:49..
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Old Oct 24, 2006, 12:37 AM // 00:37   #16
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yeah spirit bond was made for people that cant do 55,

mesmers and necros dont carry enchantment removal by the way and its really easy, the only thing you got to wrry about in this mission is if one of the nightmares pops out and does touch of agony on you.
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Old Oct 24, 2006, 04:21 AM // 04:21   #17
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Quote:
Originally Posted by Franco
yeah spirit bond was made for people that cant do 55,

mesmers and necros dont carry enchantment removal by the way and its really easy, the only thing you got to wrry about in this mission is if one of the nightmares pops out and does touch of agony on you.
Or if the towers instantly strip all of your enchants...

Btw, Spirit Bond was not "made for people that cant do 55." In many situations Spirit Bond is simply superior to a pure 55 build. I'm also using Spirit Bond because I farm Mursaat with a high health armor set. The reason for this is because I also bring Retribution to dish out a little extra dmg to the casters. Please try not to be so ignorant to say that Spirit Bond is for people who can't 55, as in many situations SB compliments a 55.
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