Oct 18, 2006, 10:08 PM // 22:08
|
#2
|
Banned
Join Date: Jul 2006
Location: England
Guild: VoB
Profession: Me/
|
wow.... really ??? O_O never been done
|
|
|
Oct 19, 2006, 01:55 AM // 01:55
|
#3
|
Forge Runner
Join Date: Mar 2006
Guild: [ToA]
|
i bet the mesmer mursaat are hard to get past... shatter is a beotch
|
|
|
Oct 19, 2006, 02:46 AM // 02:46
|
#4
|
The Greatest
Join Date: Feb 2006
Profession: W/
|
Quote:
Originally Posted by Mesmer in Need
i bet the mesmer mursaat are hard to get past... shatter is a beotch
|
Too bad Mursaat Mesmers don't carry shatter.
|
|
|
Oct 19, 2006, 04:16 AM // 04:16
|
#5
|
Lion's Arch Merchant
Join Date: Jul 2006
Location: Pluto-We miss you
Guild: Biscuit of Dewm [MEEP]
Profession: R/
|
Spirit Bond works Alot Better IMO me with Ilusionary weapon :P Take out casters so quick
|
|
|
Oct 19, 2006, 04:31 AM // 04:31
|
#6
|
Forge Runner
Join Date: Mar 2006
Guild: [ToA]
|
Quote:
Originally Posted by Arkantos
Too bad Mursaat Mesmers don't carry shatter.
|
they dont? what about necros with strip?
|
|
|
Oct 19, 2006, 05:45 AM // 05:45
|
#7
|
Krytan Explorer
|
too bad mesmers and necromancers will own you with degen
|
|
|
Oct 19, 2006, 05:49 AM // 05:49
|
#8
|
The Greatest
Join Date: Feb 2006
Profession: W/
|
Quote:
Originally Posted by Mesmer in Need
they dont? what about necros with strip?
|
No Mursaat carry enchantment removal.
Quote:
too bad mesmers and necromancers will own you with degen
|
Too bad they don't...
|
|
|
Oct 19, 2006, 01:27 PM // 13:27
|
#9
|
Krytan Explorer
Join Date: Nov 2005
Guild: In Memorium [iBot]
Profession: Mo/A
|
I've been meaning to try out that spirit bond IW build for a while(too lazy to get some of my armor infused :P), but I don't see any reason why it wouldn't work. The Mesmers have E-Surge and Power Leak, which, while pretty annoying, aren't particularly dangerous, especially if you pre-cast SV and get their energy drained(as a Mo/Me; I'm guesing that as a Mesmer primary you can cast it fast enough with high Fast Cast.) or run Resolve. Necros do use Life Transfer and Siphon, but that's not really much of an issue for a Spirit Bond as long as you keep a reasonable amount of HP, and if you 55, you can just avoid them; most mobs don't contain a Necro. None of the Mursaat have enchant removal to my knowledge. I'll be able to say a bit more when I actually get around to getting my armor infused.
|
|
|
Oct 19, 2006, 07:51 PM // 19:51
|
#10
|
Jungle Guide
Join Date: Nov 2005
Location: New Mexico < PUKE >
Guild: Elite Rogues Inc. [ER]
|
lol. guys really try out a spot before you comment on stuff. all they do is degen which isn't that bad.
|
|
|
Oct 20, 2006, 12:46 AM // 00:46
|
#11
|
Banned
Join Date: Dec 2005
Location: In the woods
Guild: Elite Crew
Profession: W/E
|
if i remember correctly the mesmers can spam an energy stealing skill that totally rapes your energy. so much so that its hard for just one energy skill like balths to keep up.. add the fact that your spamming your skills and interupts into the picture.. and the opps build falls flat
|
|
|
Oct 21, 2006, 11:10 PM // 23:10
|
#12
|
Lion's Arch Merchant
Join Date: Jan 2006
Profession: Mo/E
|
i go to RoF and farm Jade+Mursaat
i use SB+Unifused armor because Spectral Agony activates SB so ur health is fine and i bring SoJ which is probly a little slower
|
|
|
Oct 22, 2006, 05:02 PM // 17:02
|
#13
|
Wilds Pathfinder
Join Date: Nov 2005
Guild: Cult Unseen
Profession: N/Me
|
Quote:
Originally Posted by Arkantos
No Mursaat carry enchantment removal.
Too bad they don't...
|
Haha thats hilarious...he was wrong about 3 things in a row...
Don't you have to be infused for the degen not to kill your 55? I know spirit bonder is way easy on these guys if you're not infused.
|
|
|
Oct 22, 2006, 05:07 PM // 17:07
|
#14
|
Wilds Pathfinder
Join Date: Nov 2005
Guild: Cult Unseen
Profession: N/Me
|
Quote:
Originally Posted by Narutoscryed
if i remember correctly the mesmers can spam an energy stealing skill that totally rapes your energy. so much so that its hard for just one energy skill like balths to keep up.. add the fact that your spamming your skills and interupts into the picture.. and the opps build falls flat
|
Well in the beginning you just have to be smart with pulls. Think about it if a group of 3 jades are with you that gives you an extra +6e for every time all 3 attack+the wands of the mursaat will more than likely give you 1 energy each hit because not all are elemental damage so on the group of four when the mesmer steals 8 of your energy easily you want to have jades with you or you have no energy.
On the group with two mesmers that is lead away by the dwarven dude you want to have at least 2 groups of jade IMO to keep up energy nicely. It works with the Mo/e bruning speed build nicely and even the N/mo SS spirit bonder if you can coun't KDs like you should be able to. Just incase you don't want to smite.
|
|
|
Oct 23, 2006, 09:45 AM // 09:45
|
#15
|
Ascalonian Squire
Join Date: May 2005
Location: Texas
|
If you have 3 groups of Jades attacking 1 or 2 E Surge's every 30 seconds or so isn't going to kill you especially if you're running Essence+Balths Spirit...
I find that Spirit Bond works better as it's much more flexible with the degen the necros bring (Life Transfer+Siphon) and Spectral Agony. I typically pull the casters together and bring the warriors into them. Then I alternate SV/AV to keep them from getting enough energy to cast Thunderclap, E Surge, Ether Feast, etc. or the adrenaline to use Devastating Hammer. Once I've had SV up for a couple seconds, then I activate SoJ.
btw, if you bring Spirit Bond, leave the infused armor at home as Spectral Triggers your energy management skills and Spirit Bond
Last edited by RadeonDJ9600; Oct 23, 2006 at 09:49 AM // 09:49..
|
|
|
Oct 24, 2006, 12:37 AM // 00:37
|
#16
|
Banned
Join Date: Jul 2006
Location: England
Guild: VoB
Profession: Me/
|
yeah spirit bond was made for people that cant do 55,
mesmers and necros dont carry enchantment removal by the way and its really easy, the only thing you got to wrry about in this mission is if one of the nightmares pops out and does touch of agony on you.
|
|
|
Oct 24, 2006, 04:21 AM // 04:21
|
#17
|
Ascalonian Squire
Join Date: May 2005
Location: Texas
|
Quote:
Originally Posted by Franco
yeah spirit bond was made for people that cant do 55,
mesmers and necros dont carry enchantment removal by the way and its really easy, the only thing you got to wrry about in this mission is if one of the nightmares pops out and does touch of agony on you.
|
Or if the towers instantly strip all of your enchants...
Btw, Spirit Bond was not "made for people that cant do 55." In many situations Spirit Bond is simply superior to a pure 55 build. I'm also using Spirit Bond because I farm Mursaat with a high health armor set. The reason for this is because I also bring Retribution to dish out a little extra dmg to the casters. Please try not to be so ignorant to say that Spirit Bond is for people who can't 55, as in many situations SB compliments a 55.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 01:27 AM // 01:27.
|